Monday, 11 May 2009

I started this before i realised we didnt have to do a rationale, so yes 


AUDIENCES RATIONALE

 

When first starting audiences brief I was quite enthusiastic. I saw it as a good opportunity to investigate different ways of presenting my work. I have always been quite concerned when it comes to repsenting my work, as a lot of the time, I only realise the final piece a few days before having to exhibit. The outcome always being a badly presented final resolution, and all in all quite a disappointing exhibited work. I saw this brief as an opportunity to explore the work of other artists and ways in which they present their work, and how I could relate this to my own work.  

   At the beginning I feel I was enjoying and interested in the module. I really enjoyed visiting different art galleries, and focussing on how I was receiving the work as the audience, and why I was reading the work in certain ways. However as the module continued I found it very hard to consider how an audience viewed my own work, as for a long time, I didn’t have any work. It takes me a long time to make work. So I was falling behind in this module. I think it would have been better if we were allowed to focus on one part in particular, which is what was suggested at the beginning, e.g. Fixtures and fittings. Then it wouldn’t rely so much on the success of the practice and materialty brief to be successful. 

Thursday, 7 May 2009

I am wondering what to do for my final piece. I was considering ways in which to exhibit, and thinking of how to repesent. I thought about exhibiting the cards, next to their result.. Lie the cards cast giraffe next to the cast of the giraffe. Thought I don’t really like this idea. I think it’s a bit boring. It might look nice though, and probably would look pro maybe, but I think its too bpring. Also it would seem strange to now at the end of a project based on chance, to have such a rational way of presenting, it doesn’t really fit.

 

I also thought about creating a game for the audience, as a performance piece, I could provide the audience with the cards, they could pick them and then do the actions. Though I think this is more about the interaction, and the ideas about fluxus than about randomness. Would the ideas of randomness come across?

 

Also I’ve made the other things down to chance, so I would like to stick with this idea for the final presentation/exhibition. Maybe I could create more cards to tell me what to do for the exhibition and final performance/piece?

 

Another thing that concerns me is that it isn’t going to be clear or seen what my point is… Though because it is about randomness and not making sense, then if people don’t get it, can’t see the connection, etc then that would be the point, and it would be a successful thing. I have been considering using the cards again for the final presentation, and following what they say, keeping with the ideas of chance dictating the work, and have realized that a lot of it is to do with belief. If the cards say to hang the print of the axe, then people will just see a hung print of an axe, without any knowledge of the process before, but me knowing and committing to the idea and having the confidence to do something like that even thugh people may not get it is important. 

Monday, 4 May 2009

Games?



As i have been making cards, and performing the instructions generated by the cards, and chance, one of the most obvious things that springs to mind is to make work interactive. Cards are meant to be played with, and so displaying them, so people are unable to touch them and interact with them, takes away from what they actually are. Could i invite the audience to play with the cards? The audience could do what i have been doing, and perform the random actions? i could provide the equipment/ways to record? or nt ways to record, they could just be undocumented events? Then it could become even more random, as i am not in control of the way the audience may try to rationalise the two random words to create something.. OR would people say... but these don't make sense? but then still wouldnt that be successful because it doesnt make sense? there is no connection between the cards, and any combination could be drawn from the decks?  

Wednesday, 29 April 2009

THE ART MACHINE

OKAY, so Keith Tyson has a time machine, stole my idea went back in time and did it before me. BUT still im going to carry on because its interesting to me, and if you think about it, how many landscapes have been painted in the world, and no one ever stop and says GOD someone panted this landscape before, its HOW each person has interpretted it, and done it in their own way thats important right? ANYWAY

Mr. Keith Tyson is interested in the nature of causality randomness, life n that. He generates instrucions through computer programmes and flow charts. I think mine is much more of a game though. 

Saturday, 25 April 2009



For some reason everything i try to upload wont upload other than pictures. The video stills on upload, its very annoying. Basically, i am using these combinations of cards as instructions. Thinking about audiences, for this instruction, the location could have various meanings and ways it could be taken. Overdraft is a word most students are fairly familiar with, so if performing this action in the student canteen or in college, it may be recieved as something to do with finances etc. Though this is not to do with anything, it is a completely random combination. I am quite confused about the audience for this work, because the point of it is not to understand, it is meant to be random, and there is no 'meaning', the meaning is that it is a random act. I think in some places the acts could be interpreted as other things, or misinterpreted..? i dont know im confused.. but then thats the point? maybe? if people don't get it, then they have got it? 

Wednesday, 22 April 2009

The Art of Indecision

I have been listening to these radio 4 programmes calle dthe art of indecision, they are realllly interesting. It basically talks abot decision making, and one programme is about how people recntly choose not to choose. Back in the day, when we were all living in caves, there wasn't a lot of choice really. The main concerns were food, like huntin n that, producing bambinos and not getting eaten by wolves etc. Now we have about 50 varieties of baked beans to choose from. Does that make any sense. In this radio programme it went on about people, and how we don't actually know how to make the decisions that we have to make, so people choose not to choose. Stick to what they know. Out of all the flavors of ice-cream, vanilla is ALWAYS the most popular!?? though its not even that good. It also had an interview with this man who has made every decision for 19 years by rolling a dice. Odds are the first option, and Evens are the second. He met his wife because he rolled a dice on whether or not to her, and it said yes speak to her. It made me think, you can never ever know the what the outcme of choosing the other option would have been, so why stress over making a decision? why spend hours and hours fretting over a decision, weighing up the pro's and cons, when you can never know if its right or not. This guy thinks that using chance is the only fair way to make a decision. I dont really think this, but i am interested in the role of chance. Is a decision made by chance equal to a decision not made by chance? RANDOMNESS. acknowledging accepting and celebrating it.

Having to make sense of things.. why can't things be random, why do we feel have to force an explanation onto what is random? Combinations

Sunday, 19 April 2009





RANDOM IS NOT A DIRTY WORD, honestly. 

I have made my own cards as a way to generate instructions for making art. The words on the cards are all random, from a random word generating website. Thought i do have conerns about how genuinely random this is, in fact im not sure if its random at all, and can randomness be faked anyway? When you flip a coin, sometimes you can judge by the pressure you hit it with what the outcome will be.. also computers and technology and things like that. they will have a programme to gerenate randomness, ipods on random shuffle arent random at all, they are programme to appear to be random, they have people working on new programmes and codes to make it more random, because apparently the real random wasnt random enough, sometimes two songs from the same band would come up, and you can't have that really can you. I got to this by altering ordinary playing cards. Playing cards- games based on chance. I erased the values of the playing cards, and have considered what i could do with them, i could put them back inside the package and back on the shelf of a shop, or replace any playing cards i see with a blank packet. But i dont really think that would echo the point, i think it would be very irritating. It could make a point about competition, games, gambling, unable to play cards/gamble/compete. BUT thats not what im really interested in.